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PlayStation.com Forums :
Socom: US Navy Seals :
SOCOM: U.S. Navy SEALs Confrontation (PS3) :
Message From the Developers: We are among you.
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Message From the Developers: We are among you.
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Slant Six
Posts: 32
Registered: 08-01-2007

Message 1 of 6,780

Viewed 126,005 times
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Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released. Over the Shoulder Camera View We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option. Red Dots on the Radar This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes. The Gun Spray We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel. We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.
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08-02-2007 08:10 AM
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Re: Message From the Developers: We are among you.
[ Edited ]
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Soldier
Posts: 5878
Registered: 07-01-2005

Message 3 of 6,780

Viewed 125,945 times
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Thank you very much for the post!! Its nice to see you here.. -SV Edit... What about the character movement?? Will it be the same as usual or is it going to be the same as the trailer??
Message Edited by SVGA on 08-02-2007 11:29 AM
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08-02-2007 08:13 AM
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Re: Message From the Developers: We are among you.
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Nemesis
Posts: 4985
Registered: 11-07-2004

Message 4 of 6,780

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Also,,Please address IN GAMES BUGS as much as possible before release and we hope you can address them after as well.
Thanks for keeping us in the loop too !
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08-02-2007 08:15 AM
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Re: Message From the Developers: We are among you.
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Bandicoot
Posts: 286
Registered: 07-18-2007

Message 5 of 6,780

Viewed 125,937 times
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Thanks for posting and I look forward to as much information you can provide us with.
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08-02-2007 08:16 AM
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Re: Message From the Developers: We are among you.
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Gamer
Posts: 803
Registered: 12-08-2005

Message 6 of 6,780

Viewed 125,919 times
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Red Dots on the Radar This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes.
My suggestion is to let us keep communicating them. For the sake of bruce hounding me, I will resist talking about the other game. Where you can turn that function completely off. That should be included.
Also, we would like to see the cheat/glitch situation commented on. Will there be an in-game report button? Will the game be mderated like some of the other games that are currently being played?
"Battles are won by slaughter and maneuver. The greater the general, the more he contributes in maneuver, the less he demands in slaughter." - Winston Churchill
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08-02-2007 08:23 AM
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Re: Message From the Developers: We are among you.
[ Edited ]
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Genome Soldier
Posts: 11959
Registered: 08-27-2003

Message 7 of 6,780

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THANK YOU SO MUCH FOR COMING HERE AND COMMUNICATING WITH US!!!! We have never had this before when zipper was making te games. In fact when we were beta SOCOM testing 2 and 3 they didn't give us as much info as you just did in both betas combined! So thank you once again. Communication is HUGE! Listening to what we want is key. By the way, you've already taken care of 3 of them with your post... please take enemies on the radar out of the game or at very least make it optional. That's the biggest thing on the list.
Message Edited by VOODOO+ on 08-03-2007 08:14 AM
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08-02-2007 08:25 AM
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Re: Message From the Developers: We are among you.
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Button Masher
Posts: 199
Registered: 08-01-2007

Message 8 of 6,780

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Thank you for the info. I think it is great you decide to inform us on what's going on. This is and was the main problem with zipper. If you continue to inform the public on what you guys are working on, there will be very good feedback as well as extremely happy customers. It only takes a half hour per day to check the boards and respond to questions (which at $40/hour is still only costing you guys 20 bucks per day). I would find it hard to believe that half hour can be put to comparable use on development. ~Tyler S. Breton
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Socom 1, 2, 3, CA, Confrontation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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08-02-2007 08:27 AM
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Re: Message From the Developers: We are among you.
[ Edited ]
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Genome Soldier
Posts: 11959
Registered: 08-27-2003

Message 9 of 6,780

Viewed 125,899 times
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SealTeam-6 wrote: Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released. Over the Shoulder Camera View We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option. Red Dots on the Radar This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes. The Gun Spray We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel. We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.
That is a deal breaker for almost 90% of the SOCOM community. Proof We don't want it, we don't need it, and we don't know why it is in the game. It needs to go. At very least it needs to be optional for custom games that way the almost 90% of us who don't want it can shut it off. I'm confused as to why you would spend the time to add something that is not needed or wanted. The reason you listed takes the strategic communication (something that makes SOCOM, SOCOM) out of game.
Message Edited by VOODOO+ on 08-02-2007 11:36 AM
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08-02-2007 08:27 AM
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Re: Message From the Developers: We are among you.
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Sniper
Posts: 3580
Registered: 04-05-2004

Message 10 of 6,780

Viewed 125,886 times
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We dont want the game to be rushed!!!! Take until next year for all we care, just get it right.... How long do you think it will take to create a map pack for Confrontation (I know it will be a really rough estimate)? Will future map packs have the classic maps from S2/1? If so, will the future map packs be a mixture of new maps/classic, just new maps, or just classics?
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08-02-2007 08:30 AM
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