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PlayStation.com Forums :
Racing :
Gran Turismo Series :
GT4 Photo Mode: confirmed information, known features, LARGE sample pictures
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GT4 Photo Mode: confirmed information, known features, LARGE sample pictures
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PlayStation MVP
Posts: 28040
Registered: 12-03-2003

Message 1 of 54

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All current Photo Mode information is contained in the top 3 messages...
The top three messages will be edited as more info becomes available (now up-to-date with TGS); to keep the info quality high, please PM comments, suggestions or additional info. Thank you!
Some externally linked photos may have trouble with web time-outs. If you don't see some images, try "viewing" the broken image, then go "back" to the image's page after you fully reload that particular image. In extreme cases, you can reload the whole page, but that is rarely necessary and it takes much longer.
There are 15 hi-res locations in Photo Mode. Most locations are set outdoors, but two are inside buildings (Marunouchi & Fish Market). Hong Kong now seems to have been removed from the list of hi-res locations, for the 2004 GT4 edition:
Confirmed Hi-res locations, samples below (as available):
Beacon Hill (previously known as Louisburg Square) = Boston MA, USA: an historic cobblestoned street of quaint and very expensive ($13M) townhouses, in Bean Town's east end. This cobblestone-covered block is the supposed birthplace of door-to-door Christmas caroling. (no samples yet) Brooklyn = Brooklyn N.Y., USA: a riverside view showing Manhattan Island and the Brooklyn Bridge area (sample below) Fish Market (previously known as Tsukiji) = Tsukiji Market, Tokyo: one of the world's largest fish markets, handling over 2,200 tons of marine products per day.) (sample below) Freemont Street = Las Vegas NV, USA: Glitz and gambling, in downtown Las Vegas (samples need confirming, none are shown here) Gion district = Kyoto: contains the 500 year old pleasure quarter (Kabuki, ochaya teahouses and Geisha), restaurants/bars and shopping, the Yasaka Shrine, plus the Gion Festival & New Year's celebrations (no samples yet) Grand Canyon = Pima Point, AZ, USA: (sample below) Marunouchi (previously known as Tokyo International Forum) Two versions were found on the Prologue disc (forum & forumn) of a multifunctional museum, commercial, conference and arts facility, in Tokyo, designed by U.S. architect Rafael Vinoly. approx. 145,000m2 (sample below) Nanzen-ji = Kyoto: Southern Mountain Temple is considered the most famous and important Zen temple in the world. The grounds are beautiful and the "location" has fall colours in the trees. (sample below) Rialto Bridge = Venice, Italy: The most extravagant bridge in Venice connects both sides of the old city. The price of gold was fixed on this bridge during the Renaissance period. (small, poor quality sample below) Piazza San Marco = St. Mark's Square, Venice: largest piazza (the only true square) in Venice (sample below) Sagano = near Kyoto: a beautiful stand of bamboo, with walking trails through the grove (sample below) Shibuya = downtown Tokyo: a young people's entertainment/shopping area (Polyphony Digital's office building is visible, see photo below ) Togakushi Kogen (previously known as Shiga Kogen) = Nagano, Japan: a mountainous resort region and a winter Olympic region located to the east of the city. This location will have a winter setting. (sample below) Times Square = New York City, New York, USA: a city so nice they named it twice (no samples yet) Tsumago = a protected old Japanese post town, dating from the Edo period (1603 - 1867) (sample below)
Suspected Hi-res location:
Unless confirmed otherwise, it looks as if one "location" was deleted for the first release of GT4. Hong Kong = confirmation still pending (sample below)
Yes, Photo Mode is also available (by snapshots) by posing cars of any track and replays, but at normal-res only. It has been confirmed that at least some of the 15 P.M. hi-res locations will have associated race courses or tracks: Grand Canyon and Las Vegas are two examples.
MasterGTMessage Edited by MasterGT on 12-19-2004 08:03 AM
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05-14-2004 11:58 AM
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Re: Photo Mode: known features, video sample
[ Edited ]
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PlayStation MVP
Posts: 28040
Registered: 12-03-2003

Message 2 of 54

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Photo Mode:
Videos
Sven's hands-on Quicktime video of PM in the new Japanese demo An E3 2004 sample video Photo Mode video from PS.com
Two modes: Photo Drive (previously named "Amateur Mode") and Photo Travel (previously named "Professional Mode")
This new feature to the GT series allows the player to pose favourite car(s) in 15 hi-res, specially constructed locations around the world. The 15 locations found in Photo Travel include famous or notable areas, such as: Piazza San Marco, Shibuya, Tsumago, Sagano, Nanzen-ji, the Grand Canyon and Brooklyn. The idea for P.M. is three years old.
PM is apparently very easy to use. There are apparently two ways to take a photo:
Photo Drive is now being described by a few sources as a method of taking a picture during a "drive-by", at any of approximately 300-400 locations on any circuit or track in the game, with a reasonable amount of control over compositioning (posing the car freely), just by pressing a "shutter", and then probably only cropping, as shown below. So far, there has been no mention of filters being available in Photo Drive mode. [Hopefully more details will be made available soon, to clear up questions about conflicting changes to the description of this mode. There seems to be no mention of using replays in Photo Drive mode now, so maybe there is just no new news about that method of taking pictures.]
Photo Travel using the photo editor to pose the car (red icon in the red zone) and position the camera (blue icon in the blue zone) within an X,Y,Z range [that's horizonally, vertically and in depth] and by applying effects. The car and camera can be placed freely by using an over-head view on a map. The camera can be on the ground, to above the tree tops looking down.
In Photo Travel, the Photo Mode editor allows placing the car(s) (or car & people props, see the Shibuya sample pictures, below), placing the camera, rotating the camera view (landscape, portrait), choosing camera filters (including motion blur), lenses and different types of "film", colour tone, probably time of day and possibly panning around the set, contrast and changing depth of field and f-stop. The editor shows what the final version looks like in the preview window. There is no control over weather. Once created, the scene can be captured as a relatively small (150-160Kb?) file on memory cards, which has positional info only, or printed in colour or black and white on a USB printer connected to the PS2's USB port. The PM files will be available while on-line for slide shows or transfer. The MegaPixel value that gets printed is 1.23Mp (at TGS), (1280x960, 15x11cm, 216dpi). There are bound to be a limited number of printers that may be compatible with the printing mode.
Zooming is available in both Photo Drive and Photo Travel modes.
Camera Equipment:
Pictures are rendered in 1/60th seconds. Zoom Lens: up to 100 times (equivalent to 16mm to 1600mm in a 35mm camera) View Angle: 1.2 degree to 120 degrees F-Stop : 1.0 at all zoom levels Exposure Correction: ±0.5 steps Exposure Control: Diaphram Priority AE equivalent Auto Focusing: Intelligent AF, Spot AF, with an AF Lock Filters: Black & White, Sepia, Vivid, Mature
Picture Size: 1.23Mp, 1280x960 pixels, as a JPEG bitmap Aspect Ratio: 3:4, 2:3, 16:9, 1:1.4 (vertically or horizontally) Memory Card: stores approximately 50 images (picture sizes vary)

Saving files to PC: the USB port will be used to transfer files to a PC.
Printing / Printers
Printing, apparently, is slow, approx. 5 minutes per picture. Just how many USB printers will be compatible with GT4's PM is not certain, so there may be restrictions. Having said that, the USB port may allow capturing the printer data, so that you can post-edit and print through a PC. This is bound to have been the way all of the sample GT4 pictures seen so far were created. The screen below suggests that the whole page can be used for each photo.
EPSON's page for the PictureMate printer, shown in the photo here. Check it for details.
EPSON's Japanese domestic printer models compatible with GT4:
CC-600PX, E-100 (PictureMate), PX-G920, PX-G900, PM-G820, PM-G720, PM-D770, PM-A900, PM-A870, PM-A700, PM-G800, PM-D750, PM-G700, PM-4000PX, PM-3700C, PM-2200C, PM-740DU, PM-A850, PM-D1000, PM-980C, PM-970C, PM-940C, PM-930C, PM-870C, PM-740C, PM-860PT, PM-850PT, PM-950C, PM-890C, PM-840C, PM-830C, PX-A550, PX-V500, PX-V700, PX-V600
Two EPSON GT4-specific models: PX-G820, PX-G920 These are two medium range, more expensive printers capable of 5,760 by 1,440 dpi, with six-colour (PX-G820) and eight-colour (PX-G920) printing processes.
Using the PM feature in the December Japanese GT4 demo version may work with some printers. For instance, the EPSON R210 is reported to work in normal quality mode only.
If you don't want to print all of your pictures, you can always share them with friends and on-line players. Slide shows will be "intelligent", according to Yamauchi, with panning (in a still?) and transitions from one picture to the next.
Photo Mode Review, based on Japanese Demo, by Sven
In starting PhotoMode, you pick a location, pick a car, and lode the scene. When you start setting up a picture, you first want to do the macro positioning of the car and camera in the map view, which you can zoom in and out of with the R1/L1 buttons. The movement in the map view isn't very precise, which is why I called it "macro positioning"; moving things in small increments requires the slightest of taps. The car can be moved placed in any red area on the map and freely rotated, and the camera can be placed in any blue area. There are some special camera spots that have unique vantage points, but they limit the range of pan angle you can have, and generally don't allow any horizontally planar movement. Also, available car placement areas may vary depending on where you place the camera. For example in my video, if you place the camera in the right-center blue area, a car area on the left of the scene enables as the right car area disables. The car can still stay where it's put when you move the camera into an area that disables the car area that the car is in, but if you want to move the car again, you have to move the camera out of the way.
Once the macro positioning is set, there's options to be configured. In the general PhotoMode options (the toolbox icon) is the following: Quality (I don't know for sure, but I think it's print quality. It doesn't seem to affect the render quality), Focus (auto or manual. Manual enables a button that lets you set the focus to wherever the viewfinder is pointed, then reposition the camera keeping that focal plane), Aspect Ratio (4:3, 16:9, 3:2, 1:1), Shutter Tone (disabled...camera brand?), and Mode (Amateur and Professional. Only difference is that Professional uses actual camera-related values for focal length and aperture value as opposed to the 1-10 scale that amateur uses). Then there's filter options: Lightness Filter (I have no idea what this does. Doesn't seem to affect my picture at all whether it's at 0 or 100) and Color Filter (None, B&W, Sepia). Finally, you can position the front wheels to your liking. With the Steering wheel option.
Now it's time for micro positioning and framing. The four camera location controls are set to shoulder-button hotkeys for quick access. For example, you can hold down L1 as you move the left stick to adjust pan & tilt instead of moving the cursor there. The other shoulder buttons work for the other camera functions. The four camera position controls are pan/tilt, rotation, position, and altitude. Then there's focal length (zoom) and aperture value (depth of field). You can also change the orientation of the camera, to make it a vertically framed photo.
That's all there is in the demo. None of the promised blur effects or anything like that, but maybe those are for PhotoDrive only.
Some limitations I've noticed: Camera and car positioning could use more freedom. I'd like more altitude available for my camera, as well as more available area to put it in. More car position area would be nice as well, and the whole "disabling car areas" thing seems odd to me. You also can't put the camera directly over the car. I also think it would be nice to have sandbags, to make visible weight transfer effects. An available "free move" system for camera positioning would have been nice as well, where you could press an interface button and use various controller buttons to do any combination of maneuvers at once (left stick move, right stick pan/tilt, R1/L1 zoom, R2/L2 aperture, left/right buttons rotate, up/down buttons altitude).
(End of review) Thanks, Sven!
Photo Mode's Menu

A really early version of the composition window

The most recent version of the composition window, showing depth of field adjustments.

Nanzen-ji Composition Window

Brooklyn Composition Window

Piazza San Marco Composition Window

Shibuya Composition Window


EPSON PictureMate printer
 Message Edited by MasterGT on 02-19-2005 01:11 PM
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05-14-2004 11:59 AM
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Re: Sample Photo Mode pictures
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Fanboy Hunter
Posts: 7539
Registered: 11-04-2003

Message 4 of 54

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ARE YOU SERIOUS............    ........I DON'T BELIEVE HOW AMAZING THOSE PICTURES HE'S GOT LAYED OUT ARE.....that is insane...and the RX-8 and the Lancer pic is PRICELESS....wow
Scorp
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05-14-2004 08:51 PM
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Re: Sample Photo Mode pictures
[ Edited ]
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Sniper
Posts: 3390
Registered: 03-03-2004

Message 6 of 54

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Edited it finally MasterGT.......anyways......This pic^^^^^^^ $o Damn BEAUTIFUL!!!!!!!!!!!!!!! Message Edited by ***007PorscheGT*** on 06-23-2004 08:14 PM
=================================================================
=Z=007PorscheMGS=X= ---$tealth, $peed, $urprise, Right between your eye$---
Life is not Measured by the Breaths we Take but by the Moments that Take our Breath away
***Music 4 Life, Sarah McLachlan 2 Death*** www.blackened-sky.net
=================================================================
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05-21-2004 07:53 PM
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Re: Photo Mode: confirmed Hi-Res locations, known features, LARGE sample pictures
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Button Masher
Posts: 259
Registered: 11-19-2003

Message 7 of 54

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but how we gonna print it? do we use normal printer or sum special one?
P.S V-TEC/
A pool table is green & so is da earth
there r different colored ppl & different colored balls.
Da cue ball is white, Da 8 ball is black,& if u take notice...DA YELLOW BALL IS ALWAYS # 1!!!
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05-21-2004 08:34 PM
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Re: Photo Mode: confirmed Hi-Res locations, known features, LARGE sample pictures
[ Edited ]
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Time Splitter
Posts: 1770
Registered: 03-01-2004

Message 8 of 54

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Evo8 wrote:
but how we gonna print it? do we use normal printer or sum special one?
You need a printer that supports a USB cable hookup, most printers already use this to connect to the computer. However, some printers on computers still use the outdated parallel port. If thats the case you may need a newer printer that has a USB port on it. (Or look on the back of your existing printer for one of these ports:

(if you cant find one, its either right in front of your face and already being used to connect to the computer, or your printer only has a parallel port like so:
(this is just the cable, but looks similar on the printer)

most all printers have both of these connections availble, so just becuase you see the above parallel port, dosent mean you dont have a usb port. Message Edited by Overclocked412 on 05-22-2004 12:36 AM
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05-21-2004 09:34 PM
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Re: Photo Mode: confirmed Hi-Res locations, known features, LARGE sample pictures
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Spec Op
Posts: 8241
Registered: 09-02-2000

Message 9 of 54

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Wrong USB...That's USB 2.0 you posted, you need to have USB standard.
--------------------------
Folding@Home nearly 24/7 since April 2007, over 2500 work units completed. What have you done to cure cancer recently?
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05-22-2004 06:26 AM
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Re: Photo Mode: confirmed Hi-Res locations, known features, LARGE sample pictures
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Time Splitter
Posts: 1770
Registered: 03-01-2004

Message 10 of 54

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no, they are backwards compatible. 
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05-24-2004 11:29 PM
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