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Alright, so the devs are back for a brief period, ferret says that they're looking at suggestion lists but we should have one up that they can all read. I know that we've had tons posted, but none of them have really stuck around for a while or have been official. So I hope that the mods or admins can stick this thread to the top so everyone can see it an add any suggestions that they might have.
But first and foremost I'd like to point out that killzone is a realistic shooter, not a fancy one like halo or timesplitters, so that means
*no dual weilding
Now there are some things that I really didnt like in killzone that would sometimes choke up the fun, now here are some things that I think that the next killzone needs.
-Real ragdoll physics.
The original killzone tried to use ragdoll physics for character deaths, but the results usually turned out bad. Characters would often die in a totally weird fashion
-No(or less) LOD errors,
an LOD error is when something that is supposed to show up, doesnt, and takes some time to load up. Like when you go up to a character and their face is all blurry, but later loads up to how they should look. The graphics in this game were outstanding, but the LOD errors kinda ruined it.
-Vehicles.
Now I know alot of people are going to argue this suggestion, but I think vehicles can really spice up the gameplay in killzone. They should be something that you can jump into at special points in the game, but are not exactly neccisary. So you can just play through without needing vehicles. But it would turn up the multiplayer! I even noticed that in one of the levels(the jungle one particularly) there were some helghast bikes that were placed there, but you couldnt ride them; so I'm guessing that it was something that they wanted to put into the game but didnt have the time to.
-Melee combat in multiplayer.
I liked how there was some melee combat, but I didnt like how it was exclusive only to single player mode. It can be a real hassle re-loading in a firefight instead of just being able to bat someone with your rifle and escape. So I think that there should be a button especially for melee combat. Just a quick swing of the rifle will do instead of having a long animation.
Well, that's what I think killzone needs for the next game, if you have any other suggestions feel free to post them. I'll edit the best ones unto the list
Hey guys, I'm back, and I said I'd edit the best suggestions into my list, so here we go.
-Jumping.
Now I know people argue alot about this one, but I think that jumping should be a part of the next game, when I say jumping I dont mean frogman style Halo jumping. I mean get over sandbags jumping. It can be a real hassle to have to run all the way around an obstacle instead of just being able to jump over. But Jumping should take a bite out of your stamina so you can only do it a limited amount of times(3 to be exact) and how high you jump depends on what weapons you are carrying.
-more character variety in multiplayer
I'm sure playing as the bald ISA grunt or Helghast got really old really fast. It would make it alot easier to identify other players when they have different skins, there should be more character models in multiplayer.
- More maps
Again, playing the same 4 levels over and over again can get very repetitive. The multiplayer mode could really use more maps to spice up the online gameplay as well as the offline multiplayer. I cannot stress that enough. Downloadable maps would be great as well as some sort of create-a-map mode so that you could make your own maps like in socom 2.
-Spectator mode
It's almost becoming mandatory that online games have some sort of mode where you can watch other players, it would be awesome if you could put in a spectator mode so that new players can pick up on player strategies and know what they're up against before they enter a match, it would also be good for experienced players to learn new moves.
- Better sniper controls
Sniping an enemy can be really troublesome, especially in multiplayer. Each time that you move the sniper it automatically re-alignes to the center, the controls for the sniper are too tight. A better sniper mode would be the one that you see in games like socom 2. Also using a sniper means an automatic kill, no-matter which body part is shot. I dont think this is fair to other players and it is not really very realistic.
Message Edited by foxflame32 on 08-20-2005 03:30 PM Message Edited by foxflame32 on 08-27-2005 09:53 PM
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