Killzone 2 (PS3)
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Re: Ask the Dev - One week only
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GoldenGrunt

Nemesis
Posts: 4956
Registered: 08-16-2007


Crystal-Mask

Message 71 of 672

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motherh666 wrote:

YippeeKiYayMutha wrote:

Have the sensitivity levels been tweaked since the beta? I had the sensitivity on the highest setting in the beta and it still wasn't fast enough for me...

Will this game look better on 720p or 1080i?

Message Edited by YippeeKiYayMutha on 01-05-2009 04:33 AM

 

Yes the sensitivity has been changed.

 

 


Oh by how much have you changed the sensitivity, and have you made it less or more sensitive? Can you vary the sensitivity to your liking? 
Hmm oh yeah in multiplayer, do the helmets come off the players?  
 

 


 

Kudos!
01-05-2009 06:09 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 72 of 672

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DreadfulOmen wrote:

MotherH,

 

thanks for taking the time to anwer community questions.  i wish you and you family a happy new year!

 

here are a few questions.

 

1.  has GG ever thought of making an action packed CGI KillZone animation movie?  i think that would be BAD A$$!

 

2.  do you play other FPS games?  if so, honestly how does kz compare to those games?  if you didnt work for GG, would you buy KZ2?

 

 

3.  is the frame rate stable?  this is really important to me.
Message Edited by DreadfulOmen on 01-05-2009 05:09 AM
Message Edited by DreadfulOmen on 01-05-2009 05:10 AM

 

1. No plans for that kind of thing, but I agree, it would rock.

 

2. Hehe, sure we do.  I am not a FPS fanatic or anything, but I do enjoy them. I don't think it would be appreciated if I compared our games to others, be it positively or not.  Your own baby is always the prettiest.  If I would buy it if I did not work on it?  Not a clue.  I have been working on Killzone games 5 years now to the day.  Not a clue.

 

3. Sure is.


 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:11 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 73 of 672

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DevastVi wrote:

motherh666 wrote:

DevastVi wrote:
[1.]I’ve seen a few games add penetration values to their design. For those that do, most of them do not use it on the floors/ceilings.
At any point was this considered in the decision making process?
[5.]Does the game offer suppression effects?


 

1. By penetration values are you refering to the bullets penetrating destructible environments?  Sorry, you are going to have to be a bit more specific.

 

 

5. I take it you are talking about sound effects?  Sorry, you'll need to be a bit more precice again.  We might be talking about other things otherwise, then I'll get mis-quoted and have to explain why I said there would be pirates in online on Kotaku.



Sort of, was there ever any conversation over the ballistics and penetration value to walls, ceilings, or floors? How early was it established there would, or would not, be the ability to shoot through these things.

 

Suppression isn't something effective in FPS. Nobody is scared to die. Are there special effects, such as deafness, some loss of vision, shortness of fatigue that go along with being consistantly shot at and pinned?

 

Thank you for your answers.


 

1. Ah right, we do have some real world systems there.  Wood will break and bullets then pass through, same goes for glass, but not so much 'passing through'.  That is hard to explain in a first person shooter when you are the person getting shot at and can be quite frustrating for the guy at the receiving end if he can't see where his assailant is shooting from.  So you could call it a design decision.

 

2. If you are close to dying the screen will go grey, blurred and your hearing muffled.


 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:16 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 74 of 672

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GaViN7UK wrote:

I was wondering are the visuals the same in the full MP as they were in the beta?

Or will the full MP look even better?

 

Not saying that the beta wasn’t awesome as it was :smileyhappy:

 

Just a few people on other forums have said that the beta visuals were an old MP build as easier to download ect.


 

As I said above, if you compare the two, you will notice a positive difference between the beta and the end product.  its not worlds apart, but much better.
 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:18 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 75 of 672

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EliteF50 wrote:

Ok, thanks for the quick response MotherH.

But I have one more question, you know how you said "Quite a few"? Please don't tell me Garza's Voice actor has been changed. He was really good. And btw, did you guys fix the medic guns ray? 

 


Since the preview code, garza has changed. 

 

Medic gun rays are not perfect yet.


 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:20 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 76 of 672

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CorruptedSniper wrote:
Is this game gonna rock my socks off?

 

**bleep** yeah
 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:20 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 77 of 672

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monstertrak wrote:

about servers......:

 

The game is region free?


you will be able to play worldwide or only your own region.


 

Seb Downie - Producer - Guerrilla Games
1
Kudos!
01-05-2009 06:21 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 78 of 672

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Artir_Kelathorn wrote:
Why did you take out the rifle-shotgun? Whyy??!!

 

All secondary fire was removed from this game.
 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:22 AM
 
Re: Ask the Dev - One week only
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motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 79 of 672

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Crystal-Mask wrote:

motherh666 wrote:

YippeeKiYayMutha wrote:

Have the sensitivity levels been tweaked since the beta? I had the sensitivity on the highest setting in the beta and it still wasn't fast enough for me...

Will this game look better on 720p or 1080i?

Message Edited by YippeeKiYayMutha on 01-05-2009 04:33 AM

 

Yes the sensitivity has been changed.

 

 


Oh by how much have you changed the sensitivity, and have you made it less or more sensitive? Can you vary the sensitivity to your liking? 
Hmm oh yeah in multiplayer, do the helmets come off the players?  

 


 

As in, made the ranges bigger, allowing for higher sensitivity if required.

 

Sure.


 

Seb Downie - Producer - Guerrilla Games
Kudos!
01-05-2009 06:23 AM
 
Re: Ask the Dev - One week only
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monstertrak

Firble
Posts: 95
Registered: 10-15-2008


monstertrak

Message 80 of 672

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You are thinking about drawing a special issue in Spain and throughout Europe? No only US
Kudos!
01-05-2009 06:26 AM
 
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