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PlayStation.com Forums :
Killzone :
Killzone 2 (PS3) :
*Official* Controller input
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*Official* Controller input
[ Edited ]
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Dev Team
Posts: 9440
Registered: 10-05-2004

Message 1 of 3,072

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Last update on this (I hope) After carefully looking into this, reading the posts, talking to a lot of you directly and analysing the controls at GG we have come to the conclusion that there are no changes required to the system. If at all, any changes to the controls would put the majority of people who have not had problems or have adapted out of whack, which may be more serious. Killzone 2 is a weighty, slower, more tactical first person experience that focuses on immersion. It is not a twitchy, split-second gun-wielding experience like some shooters. Also, the online experience is quicker as we've made the controls and animations a little faster during design. I want to thank you all for your often constructive feedback, both positive and negative and we'll continue to take it all on board to help us make better games. It is almost time folks. Lets enjoy it. Message Edited by motherh666 on 02-17-2009 10:18 AM
Seb Downie - Producer - Guerrilla Games
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02-06-2009 09:57 AM
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Re: *Official* Controller input
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Metal Gear
Posts: 4472
Registered: 01-27-2007

Message 2 of 3,072

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motherh666 wrote:
Hey folks, I have been looking at this with one of our Game Designers and we are starting to come to the conclusion that this is down primarily to the design decision to make the game weightier. Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf. In this demo we also did not add the section that comes before this where a player would naturally climatize to the controls and have simply dumped you on Corinth River, so I think a lot of these complaints will be negated by the players natural progression through the full game. So at this moment we are not considering it a bug, or anything that needs to be patched. We do suggest however not having the sensitivity on full as this can make the appearence of a delay seem more aggressively. Work your way up the sensitivity scale slowly as you become more accustomed to the game. Also seeing if there are any post-processing settings on your TV you could shut off without negating the visual quality of the game or if you have a 'Gaming' setting to try that as few TVs are set up as standard for gaming and often require some tweaking. This does not mean we are going to pull a blanket over our heads and stop evaluating this and looking into it and allowing you guys an adjustment period and I will pick this up with some coders on Monday as well to see what they say. What i am however interested in, what FPS games have you just recently or are playing currently. The majority of people on here seem to not have any issues adjusting and we think it might simply down to a certain mindset more than anything, which is of course of interest to us too from a playability standpoint. I would also like to take this opportunity to ask you all to show some restraint and keep the forums a bit more tidy. We pride ourselves here on having a mature forum and encouraging healthy discussion, but the past few days it has been anything but healthy and a lot of the conversations have simply been drowned out. So please take a deep breath, take a break and if I have any more information about this I will let you know. I'll try and be on here this weekend, but with the massive amounts of posts and threads I can't promise to read and react to everything. I do after all have my actual job to do . I also want to thank those of you that have helped identify what is going on and to let you know that we will continue to take on all constructive feedback to help us make better games. Have a good Friday folks.
Thanks for the response! Very much appreciated.
 The funniest movie you've never heard of.....http://www.youtube.com/watch?v=eXaR4wlGu3s
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02-06-2009 10:00 AM
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Re: *Official* Controller input
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Polygon
Posts: 192
Registered: 05-26-2008

Message 3 of 3,072

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I've been doing a lot of Call of Duty 4 lately. I understand that want the game to be weightier, and I'm not saying to make it the exact same as Call of Duty 4, but I do think it would be beneficial to turn it down a little big.
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02-06-2009 10:01 AM
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Re: *Official* Controller input
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Obsessed
Posts: 1251
Registered: 10-19-2007

Message 8 of 3,072

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motherh666 wrote:
Killzone 2 is not a 'twitchy' shooter like some of you might be (rightfully) accustomed to and we think it might simply be down to some growing pains on some people's behalf.
I think that's a vital statement. I know that when I started on the beta, I made it clear that I thought the controls were "bulky" and whatnot, but after playing through a few stages I ended up loving how the controls handled. It made going back to games like Call of Duty 4 actually pretty painful.
But that's just my personal experience.
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02-06-2009 10:06 AM
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Re: *Official* Controller input
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Fists of Fury
Posts: 10169
Registered: 03-10-2008

Message 10 of 3,072

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Thank you. I said it was mind trickery from the beginning. No one believed me.  You don't have to give up the game. I am sure you have had to adjust to other games before this one.
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02-06-2009 10:07 AM
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