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PlayStation.com Forums :
Killzone :
Killzone 2 (PS3) :
Killzone 2 - Ask the Dev thread
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Re: Killzone 2 - Ask the Dev thread
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Dev Team
Posts: 9440
Registered: 10-05-2004

Message 61 of 1,841

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LiuqdSnake wrote: Right,so i need a confirmation that the trailer was pre pre alpha was it?
We are not yet in Alpha, so technically yes. But its not as easy as that. Some aspects are release quality and some are pre-alpha.
Seb Downie - Producer - Guerrilla Games
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07-11-2007 07:28 AM
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Re: Killzone 2 - Ask the Dev thread
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Dev Team
Posts: 9440
Registered: 10-05-2004

Message 62 of 1,841

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Dubbedinenglish wrote: Ever tempted to mess with a dev kit and change "Sev" to Seb? 
I do sign my name at the bottom of emails Sev sometimes by accident, but that has nothing to do with the game, just the fact that the B is next to the V. 
Seb Downie - Producer - Guerrilla Games
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07-11-2007 07:29 AM
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Re: Killzone 2 - Ask the Dev thread
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Dev Team
Posts: 9440
Registered: 10-05-2004

Message 63 of 1,841

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BetaNumerical wrote: Have you guys implemented bump/normal mapping yet? are you going to?. Same with texture streaming, subsurface scattering, parralax mapping, displacement mapping and relief mapping?. Message Edited by BetaNumerical on 07-11-2007 07:24 AMMessage Edited by BetaNumerical on 07-11-2007 07:26 AMMessage Edited by BetaNumerical on 07-11-2007 07:28 AM
whoa whoa whoa there. No comment yet. The technical aspects will be answered in good time. Not today.
Seb Downie - Producer - Guerrilla Games
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07-11-2007 07:30 AM
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Re: Killzone 2 - Ask the Dev thread
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Dev Team
Posts: 9440
Registered: 10-05-2004

Message 65 of 1,841

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Maven wrote: First of all, I want to thank you and GG for all your hard work and.. 1.Will there be returning weapons from Killzone liberation? 2.is the Melee system the same like in killzone 1? 3.will we see helghast dogs? 4.Will there be a collector's edition? Message Edited by Maven on 07-11-2007 10:29 AM
1. There will be some classic weapons from previous games. I can't talk about specifics right now. 2. No, its quicker and less immobile. You are not locked into the animation so much. 3. No comment 4. I don't know. Honest answer.
Seb Downie - Producer - Guerrilla Games
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07-11-2007 07:32 AM
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Re: Killzone 2 - Ask the Dev thread
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Junior
Posts: 22
Registered: 11-23-2005

Message 66 of 1,841

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Three questions: 1. Will I need to play through the first killzone to understand what is going on in killzone 2? 2. I read on IGN that there was an onstage demonstration of someone playing through the level. Will this be relased to the public? If it already is, do you (or anyone here) know where I can find it? 3. What are you allowed to talk about now that the trailer has been released?
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07-11-2007 07:32 AM
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Re: Killzone 2 - Ask the Dev thread
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Junior
Posts: 15
Registered: 07-10-2007

Message 67 of 1,841

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Just one question: How does it feel to know, that since you started this thread, you won't get any breaks from this forum in 5-6 months (or untill the game has been released)!  You should really know how much we appreciate having someone speak to the little people! Cheers!
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07-11-2007 07:32 AM
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Re: Killzone 2 - Ask the Dev thread
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Soldier
Posts: 5652
Registered: 05-31-2006

Message 68 of 1,841

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motherh wrote:
Maven wrote: First of all, I want to thank you and GG for all your hard work and.. 1.Will there be returning weapons from Killzone liberation? 2.is the Melee system the same like in killzone 1? 3.will we see helghast dogs? 4.Will there be a collector's edition? Message Edited by Maven on 07-11-2007 10:29 AM
1. There will be some classic weapons from previous games. I can't talk about specifics right now. 2. No, its quicker and less immobile. You are not locked into the animation so much. 3. No comment 4. I don't know. Honest answer.
4. You should do one like Halo 3 where you get the helmet with it  .
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07-11-2007 07:33 AM
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Re: Killzone 2 - Ask the Dev thread
[ Edited ]
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Game Fanatic
Posts: 3829
Registered: 04-14-2004

Message 70 of 1,841

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1)Will the Killzone beta be open or closed??
Message Edited by Mastagamer on 07-11-2007 10:38 AM
Message Edited by Mastagamer on 07-11-2007 10:38 AM
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07-11-2007 07:37 AM
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