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Issues raised about the Preview code   [ Edited ]
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motherh

Dev Team Dev Team
Posts: 9362
Registered: 10-05-2004


motherh666

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Hi folks,

 

I am getting a bunch of complaints about some things in the preview code and just wanted to clear this up for everyone.

 

Dialogue 

The dialogue and voice-acting was not yet final and was placeholder for that build.  Has since been improved a hundred times over.

 

Natko

Natkos face had a shading glitch in that build making him look a little weird and plastic.  Has been fixed since.

 

Grain filter

The grain filter is still there. But the video compression is removing it.  Looks better on screen.

 

Blood Meridian

Blood Merdian has been pulled forward in the level order compared where it was a year ago. As the weather become more violent throughout the game, the level of wind was too much for the second level of the game.

This also has to do with it looking a little more 'blue'. 

 

Sev and Narville's hair

I think this is a truely silly thing to bring up.  I think you guys should all post pictures of your haircuts for me to mock :smileytongue:

One of the screenshots I have seen of him today make it look a bit strange I agree.  The light catches his head and makes it look a little more blond/yellow.  Is otherwise just really closely cropped.

Message Edited by motherh666 on 12-04-2008 04:38 PM

 

Seb Downie - Producer - Guerrilla Games
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Kudos!
12-04-2008 08:08 AM
 
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Re: Issues raised about the Preview code
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KruidenCake

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Posts: 181
Registered: 10-31-2008


SchuddeBuikje

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Oké, Thanks :smileyhappy:
 

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Kudos!
12-04-2008 08:12 AM
 
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Re: Issues raised about the Preview code
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Reever

Sniper
Posts: 3182
Registered: 12-13-2006


Reevr

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Great to hear :smileyhappy:
 

Kudos!
12-04-2008 08:12 AM
 
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Re: Issues raised about the Preview code
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ilikemonkeys

Top Gamer - KZ2 Top Gamer - KZ2
Posts: 11649
Registered: 08-12-2005


ilikemonkeys

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So even with this info our you guys going to take the criticism seriously and improve upon that?
 

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Kudos!
12-04-2008 08:20 AM
 
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Re: Issues raised about the Preview code
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Raptors04Bosh

Jenova
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Registered: 06-18-2007


kav3_iN

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Tell me why, why did John Lennon leave the Beetles?
 

Kudos!
12-04-2008 08:22 AM
 
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Re: Issues raised about the Preview code
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motherh

Dev Team Dev Team
Posts: 9362
Registered: 10-05-2004


motherh666

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When they replaced Paul McCartney with a giant amoeba from space the magic was simply gone.  Stay on topic folks.
 

Seb Downie - Producer - Guerrilla Games
Kudos!
12-04-2008 08:23 AM
 
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Re: Issues raised about the Preview code
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-Zaku-

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Posts: 31506
Registered: 06-14-2006


SlashZaku

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Good to hear about Natko's appearance and I expected as much for the current dialogue to be placeholder.  Don't know why people were overreacting with that.
 

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Kudos!
12-04-2008 08:24 AM
 
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Re: Issues raised about the Preview code   [ Edited ]
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X-Frame

Spec Op
Posts: 9177
Registered: 08-21-2008


X-Frame

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Seb you should win an award or something. Never had I ever seen a developer so involved in the community as you. Where other devs will ignore situations like this and allow the community to spiral into chaos you always answer our questions and critiques. Not sure why all devs don't do this. Thanks for clearing this up.
Message Edited by X-Frame on 12-04-2008 11:26 AM

 

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12-04-2008 08:24 AM
 
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Re: Issues raised about the Preview code
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SpAnKy_

128-bit
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Registered: 09-11-2008


SpAnKy_

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motherh666 wrote:

Hi folks,

 

I am getting a bunch of complaints about some things in the preview code and just wanted to clear this up for everyone.

 

Dialogue 

The dialogue and voice-acting was not yet final and was placeholder for that build.  Has since been improved a hundred times over.

 

Natko

Natkos face had a shading glitch in that build making him look a little weird and plastic.  Has been fixed since.

 

Grain filter

The grain filter is still there. But the video compression is removing it.  Looks better on screen.

 

Blood Meridian

Blood Merdian has been pulled forward in the level order compared where it was a year ago. As the weather become more violent throughout the game, the level of wind was too much for the second level of the game.

This also has to do with it looking a little more 'blue'. 

 


wheeew.... im thankful.... thank you,,,, did i say I love you??? well I love you


 

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Kudos!
12-04-2008 08:28 AM
 
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Re: Issues raised about the Preview code
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motherh

Dev Team Dev Team
Posts: 9362
Registered: 10-05-2004


motherh666

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SlashZaku wrote:
Good to hear about Natko's appearance and I expected as much for the current dialogue to be placeholder.  Don't know why people were overreacting with that.

 

If that is the worst problems I think I can sleep easy :smileyhappy:
 

Seb Downie - Producer - Guerrilla Games
Kudos!
12-04-2008 08:30 AM
 
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