Killzone 2 (PS3)
Register  ·  Sign In  ·  Help
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page
  Reply   Reply  

Issues raised about the Preview code   [ Edited ]
Options    Options  

motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 1 of 114

Viewed 8,642 times


Hi folks,

 

I am getting a bunch of complaints about some things in the preview code and just wanted to clear this up for everyone.

 

Dialogue 

The dialogue and voice-acting was not yet final and was placeholder for that build.  Has since been improved a hundred times over.

 

Natko

Natkos face had a shading glitch in that build making him look a little weird and plastic.  Has been fixed since.

 

Grain filter

The grain filter is still there. But the video compression is removing it.  Looks better on screen.

 

Blood Meridian

Blood Merdian has been pulled forward in the level order compared where it was a year ago. As the weather become more violent throughout the game, the level of wind was too much for the second level of the game.

This also has to do with it looking a little more 'blue'. 

 

Sev and Narville's hair

I think this is a truely silly thing to bring up.  I think you guys should all post pictures of your haircuts for me to mock :smileytongue:

One of the screenshots I have seen of him today make it look a bit strange I agree.  The light catches his head and makes it look a little more blond/yellow.  Is otherwise just really closely cropped.

Message Edited by motherh666 on 12-04-2008 04:38 PM

 

Seb Downie - Producer - Guerrilla Games
19
Kudos!
12-04-2008 08:08 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

KruidenCake

Polygon
Posts: 181
Registered: 10-31-2008


SchuddeBuikje

Message 2 of 114

Viewed 8,633 times


Oké, Thanks :smileyhappy:
 

Image and video hosting by TinyPic
Kudos!
12-04-2008 08:12 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

Reever

Sniper
Posts: 3200
Registered: 12-13-2006


Reevr

Message 3 of 114

Viewed 8,631 times


Great to hear :smileyhappy:
 

Kudos!
12-04-2008 08:12 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

ilikemonkeys

Top Poster 2009 Top Poster 2009
Posts: 11804
Registered: 08-12-2005


ilikemonkeys

Message 4 of 114

Viewed 8,616 times


So even with this info our you guys going to take the criticism seriously and improve upon that?
 

WEBSITEYOUTUBEEMAILAIMPM

Official Rules of ConductNew User GuideGood Posting HabitsKudos FAQ
Kudos!
12-04-2008 08:20 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

kav3_iN

Jenova
Posts: 1706
Registered: 06-18-2007


kav3_iN

Message 5 of 114

Viewed 8,614 times


Tell me why, why did John Lennon leave the Beetles?
 

Kudos!
12-04-2008 08:22 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 6 of 114

Viewed 8,609 times


When they replaced Paul McCartney with a giant amoeba from space the magic was simply gone.  Stay on topic folks.
 

Seb Downie - Producer - Guerrilla Games
Kudos!
12-04-2008 08:23 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

-Zaku-

Top Poster All Time Top Poster All Time
Posts: 32044
Registered: 06-14-2006


SlashZaku

Message 7 of 114

Viewed 8,608 times


Good to hear about Natko's appearance and I expected as much for the current dialogue to be placeholder.  Don't know why people were overreacting with that.
 

Kudos!
12-04-2008 08:24 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code   [ Edited ]
Options    Options  

X-Frame

Top Poster 2009 Top Poster 2009
Posts: 9383
Registered: 08-21-2008


X-Frame

Message 8 of 114

Viewed 8,608 times


Seb you should win an award or something. Never had I ever seen a developer so involved in the community as you. Where other devs will ignore situations like this and allow the community to spiral into chaos you always answer our questions and critiques. Not sure why all devs don't do this. Thanks for clearing this up.
Message Edited by X-Frame on 12-04-2008 11:26 AM

 

Photobucket
Kudos!
12-04-2008 08:24 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

SpAnKy_

Boomer
Posts: 2767
Registered: 09-11-2008


SpAnKy_

Message 9 of 114

Viewed 8,597 times



motherh666 wrote:

Hi folks,

 

I am getting a bunch of complaints about some things in the preview code and just wanted to clear this up for everyone.

 

Dialogue 

The dialogue and voice-acting was not yet final and was placeholder for that build.  Has since been improved a hundred times over.

 

Natko

Natkos face had a shading glitch in that build making him look a little weird and plastic.  Has been fixed since.

 

Grain filter

The grain filter is still there. But the video compression is removing it.  Looks better on screen.

 

Blood Meridian

Blood Merdian has been pulled forward in the level order compared where it was a year ago. As the weather become more violent throughout the game, the level of wind was too much for the second level of the game.

This also has to do with it looking a little more 'blue'. 

 


wheeew.... im thankful.... thank you,,,, did i say I love you??? well I love you


 

1.Call hell's kitchen restaurant
2.Make reservations for 300 spartans!
3. ????
4.Profit!!!
(Tonight we dine in hell!!!)
Kudos!
12-04-2008 08:28 AM
 
  Reply   Reply  

Re: Issues raised about the Preview code
Options    Options  

motherh

Dev Team Dev Team
Posts: 9411
Registered: 10-05-2004


motherh666

Message 10 of 114

Viewed 8,591 times



SlashZaku wrote:
Good to hear about Natko's appearance and I expected as much for the current dialogue to be placeholder.  Don't know why people were overreacting with that.

 

If that is the worst problems I think I can sleep easy :smileyhappy:
 

Seb Downie - Producer - Guerrilla Games
Kudos!
12-04-2008 08:30 AM
 
Jump to Page:   1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · »  |  Next Page