MotorStorm Series
Register  ·  Sign In  ·  Help
Jump to Page:   1
Chat with the MotorStorm Dev Team, this Friday at 4PM PST!   [ Edited ]
Options    Options  

Deltan

Administrator Administrator
Posts: 14007
Registered: 11-19-1999


Deltan

Message 1 of 1

Viewed 64,215 times


View the Chat Transcript Here:

MotorStorm Chat Transcript - Friday February 9, 4:00 PST 2007


Simon Benson

Simon Benson is the producer of MotorStorm™, which means he is the main man, running the project from day to day and being responsible for its quality and timely delivery. He was a multiple-award winning engineer at British Aerospace where he helped design military planes before he joined us, and has a background in programming. Ask him questions about how to manage such a complex long-term project, how each and every team works on the game and careers in Production or Code.

Nigel Kershaw

Nigel Kershaw is both the Senior Designer on MotorStorm™ and the Manager of all the other designers. He and his team liaise with artists, coders and testers as well as the production staff to look after all of the interactive side of the game, including the difficulty curve, the interactions between vehicles, the AI, the handling and the gameplay generally. Nigel has worked as a designer for over a decade and has always specialised in racing titles. Ask him questions about what it takes to be a game designer, what influenced the creation of MotorStorm™ and how to finish those fiendish Level 4 races.

Paul Rustchynsky

Paul joined Evolution Studios in 2004 as a Junior Designer after graduating with a First Class Honours degree in Computer and Video Game Design. He has since become an integral member of the design team and specializes in vehicle handling and physics, and works closely with physics programmers in a ‘hands-on’ way to create the distinctive handling types across the seven different vehicle classes in MotorStorm™. Paul is one of our most hardcore gamers and is a massive games collector. Ask him questions about the challenge posed by balancing seven different classes, the technology behind our handling and the implementation of difficulty in our games.

John McLaughlin

John is the SCEE Associate Producer of MotorStorm.  John is responsible for the day to day running of MotorStorm from the publishing side of things and works very closely with Evolution Studios to ensure Motorstorm reaches the quality standard we come to expect from a SCE published title.  He has worked at Sony Europe for over 11 years and has a wealth of experience from day one of Playstation launch right through to Playstation 3.  John has specialised in Driving games over the past 5 years with production work in all 5 of the World Rally Championship games also from Evolution Studios.
Ask him about life at Sony, how to forge a career in production and dealing with the hugely varied tasks of an External Producer, including how we've worked with PR and marketing to get the message out for MotorStorm.


Message Edited by Patriot on 02-12-2007 10:58 AM
 

Follow me on Twitter!
http://twitter.com/marksears
The views expressed in this message are in no way the official views of SCEA and are of a personal nature.

Kudos!
01-30-2007 10:23 AM
 
Jump to Page:   1