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MotorStorm Chat Transcript - Friday February 9, 4:00 PST 2007
illini psp: when is the game coming out?
Nature_Boy: To illini psp
Hi there. MotorStorm will be released on March 6th.
joshbarker44: Will the U.S version of Motorstorm have a multiplayer offline feature?
bANGERnomics: To joshbarker44
The US version is focusing on the online multiplayer mode. We have
12 concurrent players in any vehicle class competing in a brutal race
to the finish line. If you like the offline demo, you'll love the
online - real people are so much fun to crash into.
Monsignor: In regard to the Havoc Engine, how has this engine enable you to do things that previous engines were limited to.
RushyUK: To Monsignor
The Havok engine in conjunction with the Cell processor has
allowed us to integrate advanced physics into MotorStorm on a scale
that hasn't been seen before. It's the sheer amount of things that we
can do at once which has impressed us most about Havok and the PS3.
wizardentity: Will the game run in 720p or 1080p and at 30 0r 60 fps?
RushyUK: To wizardentity
The game will run in 720p at 30 frames per second.
Kalelx2x2: Hey guys, Will the Online partion of the game feature voice chat via bluetooth headset?
Nature_Boy: To Kalelx2x2
Online mode will most certainly feature voice chat via both USB or
Blue tooth headsets. It's great fun teasing your friends aftyer you
have just wiped them out ;o)
tRySt: Will there be downloadable content after the game is released? Such as vehicles, tracks, etc.
Nature_Boy: To tRySt
Downloadable content is a must for MotorStorm. You can expect much
more than just vehicles or tracks. Keep your eyes peeled for more info
soon!!
ray_xcoolx: What made you decide the name of the game?
OldSpot: To ray_xcoolx
Wow, thats a tricky one, it seems like such a long time ago! it
was the idea that came first not the name, so we spent ages looking for
something that fitted. initially we wanted to call it Stampede,
because, well that's just what the game kinda is. Only problem is it
just didn't have a ring to it. To cut a long story short, we sweated
for ages over the name until MotorStorm came along, which just kinda
seemed right.
ks_hunter: What is the max amount of players in an online race?
OldSpot: To ks_hunter
You can wipe the floor with up to twelve total players online.
rodband: Will there be offline multiplayer when the game is released in march?
Nature_Boy: To rodband
Hi, at launch the offline mode will be single player only.
Da Kid B: How soon can we expect downloadable content?
OldSpot: To Da Kid B
There is plenty of DLC on it's way, but you guys have got the whole game to look forward to first.
Wip3ou7: Will MotorStorm ever feature any type of remote-play functionality with the PSP such as a live orbit camera or rearview mirror?
Nature_Boy: To Wip3ou7
Motorstorm does not feature any PSP connectivity.
gnx231: will the game have downloadable online content?
Nature_Boy: To gnx231
Motorstorm will indeed feature downloadable online content. The exact details of which will be released in the very near future
JDplasma11:
One thing I feel important to address is the CG trailer shown at E3 05.
How do you guys feel about that? Did it give you guys a benchmark to
reach, add pressure to make the game great, or was it just unnecessary
pressure on you to live up to it?
bANGERnomics: To JDplasma11
The MotorStorm trailer was a great thing for us really. At
Evolution, we always aim to model the real world, not just make our
game look better than other games. This shows with the World Rally
games we made for PS2 also. Targeting a high benchmark is part of our
culture - think big or go home.
zspeed: First off, although
it may be premature, but congratulations to Sony and the Evolution crew
for a truly masterful piece of software.
Is Evolution considering a sequel to Motorstorm, perhaps using the
latest version of the Havok physics engine?
Also, will online updates for enhancements be available for Motorstorm?
Thanks!
OldSpot: To zspeed
Thanks for the kind words! We're definitely considering
development of a sequal, and we'll certainly be working closely with
Havok in the future. See the previous answer about online updates.
doozman: How many players will be supported by the game?
Nature_Boy: To doozman
MotorStorm is 1 player offline and up to 12 players online
Xrob_edgeX:
i saw a video of a view inside the vehicle where mad splatters on the
winshield and the wipers clean it off, will this be in the game?
RushyUK: To Xrob_edgeX
Yes it will. The game features 2 camera views for each of the
vehicles. All the driven vehicles (Buggies, Big Rigs etc...) include a
third person camera and a first person camera. The ridden vehicles(ATV
& Bike) have two different 1st person cameras.
Dustin_Bowls: I noticed a great Nirvana track on the Demo. Are there any other big names lined up for the soundtrack?
OldSpot: To Dustin_Bowls
Loads of ace tunes on the sountrack, we've got Slipknot, Queens of
the Stone Age, Wolfmother, Primal Scream, and my personal favorite, the
Reverand Horton Heat. Super fast psychobilly at its finest!
0rin: has the game had any *dramatic* graphic changes since the japanese versions release?
Nature_Boy: To 0rin
The game has undergone numerous minor tweaks but the biggest improvement you will see is the inclusion of 12 player online play
jaxmkii: Do you have any plans for a open roaming track as a downloader for PS store?
Nature_Boy: To jaxmkii
There are no plans at this time for an open roaming track for PS Store
Terminator 101: Will there be AI cars when playing on-line?
RushyUK: To Terminator 101
MotorStorm Online will allow you to compete with up to 11 others
players on any track, with any vehicle combination but AI will not be
featured whlist playing online.
Pyrros: One Sony Exec says 1080, another Sony Exec say 720p, What is the Official Resolution? No one seems to be on the same page.
Nature_Boy: To Pyrros
I can confirm MotorStorm runs at 720p
pitbul13: How much of the PS3's capacity are you using with this game?
bANGERnomics: To pitbul13
We are using all of the SPU processors and all of the memory. We
also use most of the Blu-Ray disk (thank god its not a DVD!). We are
confident however that we can still sqeeze a great deal more out of the
PS3 and as we found by making World Rally Championship for PS2 every
yeat for 5 years, doubling the visual through put is not unusual on
EVERY ITTERATION!) - yes, it even amazes us!
Wip3ou7: Are there any games or movies you feel might have been influencial or inspirational in the creation of MotorStorm?
OldSpot: To Wip3ou7
To be honest the biggest influence on MotorStorm wasn't a film or
a game. We really beleived that no one has really captured really
awewsome scenery in a video game. We really like the setting monument
valley provided, and we found everything we ever wanted for the game
there.
-Zaku-: I recall an interview reporting about a
Split Screen feature being absent from the game upon release but if
there was enough demand for it, it could be added in at a later time.
Is this still in consideration?
Nature_Boy: To -Zaku-
At the moment we are focusing on the online multi player side of
things. a 12 player online motorstorm game is an experience like no
other ;o)
JDplasma11: Going into the next gen, what do you
guys as devs feel is important? It's easier for us gamers to complain
and ask for certain things, but I wonder what you guys think should be
done going into the new generation.
OldSpot: To JDplasma11
The thing about the next gen is that we've really nailed graphics
now, and we believe we can make things look awesome. We can now start
thinking about the other stuff like physics and AI that used to play
second cousin to graphics.
PL@Y$T@T10N 3 1N4M3R: Say im on a
muddy track. my wheels are all muddy right. If i decide to jump off a
clean ramp, will the mud from my tires stay on the ramp?
bANGERnomics: To PL@Y$T@T10N 3 1N4M3R
Not exactly, but we do have some amazing mud technology. The track
gets ripped up as you have already seen and the wheels of the vehicles
actually bounce around in the tracks (try riding a bike slowly on the
mud and switch the camera around to a side view to check the detail).
Also our mud spray actually paints onto the vehicle bodies in realtime
and when you see how much mud there is flying around, you'll realize
just how much power is required to process that much data in realtime.
tylerc93: What sixaxis features will the game have?
OldSpot: To tylerc93
You can steer you vehicle with the sixaxis... ever had that moment
when you're playing a racing game and find yourself leaning into the
corners, even though you've just got a controller in your hand? Well if
you're one of those perople, driving MotorStorm with a sixaxis will
make lots of sense ;-)
Rodrigo6411: Will there possibly be an
update to include Custom Soundtracks? (I love the ones already in the
game) I think it would give me a rush of excitement to listen to my
favorite music while crashing into other players.
Nature_Boy: To Rodrigo6411
At the moment we have no plans to do this, but if it is a popular suggestion that is certainly possible in the future.
NO FEAR!!:
Hi All and welcome. I was wondering how much of the cell does your
physics use? Did you need to dedicate one of the SPE's. How challenging
was it to program for?
bANGERnomics: To NO FEAR!!
we used all of the SPEs, but we are sure that we can use them even
more efficiently in the future - so watch this space for even more
cutting edge stuff.
amarican version 2.0: How long was this game in development?
OldSpot: To amarican version 2.0
It took us just over 2 long, hard years to write MotorStorm, and we hope you like it!
Stryfeno1: What would be the best vehicle to use?
OldSpot: To Stryfeno1
The best vehicle depends on the race you're in, that's the trick,
they've all got their own stregnths and weaknesses. The only exception
is when you're on the track called 'The Grizzly', where you can choose
you're own vehicle. On that I drive a rally car, but you've really got
to know the route to win on the later stages.
AndreIssa: How much space does the game take up on the Blue Ray Disk? I am assuming it is on a 25 GB disc right?
bANGERnomics: To AndreIssa
We use most of it, about 18GB if I remember correctly (and
everything on the disk is actualy compressed at a 2:1 ratio too as the
CELL is so powerful, that it can decompress the data faster than it can
read it.
Kenjix: will the online have voice chat?
Nature_Boy: To Kenjix
Yes we do support online voice chat in-game, with both USB and blue tooth headsets
Xenokai: On a Scale of 1 to 10 how much graphical & CPU power do you think Motorstorm uses out of the Playstation 3?
bANGERnomics: To Xenokai
As with every game ever made, the developer typically pushes as
much as they can through the system and believe that they have
delivered the best that can be done. However, every time you start the
next game, you typically double some of the elements by changing the
implementation. WRC on PS2 proved this. We kept thinking we hit the PS2
limits, then we smashed them with the next version.
RushyUK: To Xenokai
We think we've done a pretty good job for a launch title to get a
lot out of the PS3, but past experience tells us that it won't be until
be much later into the lifespan of the console until we get everything
out of it. Just look at the differences and the progression over time
with our WRC franchise on the PS2. I'm sure you'll see a lot more out
of the PS3 in the future.
MC.POP: As a Racing game, in what ways did you make this game different than many other racing games?
OldSpot: To MC.POP
Evolution have got a pedigree in racing games, and we like to
think we know what's good and what's bad about them. We really felt
that 'sim' racerrs were cool, but they we're all lacking that certain
buzz. We tried with MotorStorm to make something that was fun, the
analogy we used in development was not to make a sim, but make a
Hollywood script of a sim.....
meep: Any chance of a new demo on PSN before March 6th?
Nature_Boy: To meep
There is a new demo which will be on the store. It will
essentially be the same as the previous Rain God Mesa track but it's
more optimised so you should find it a little more faster. Can you
handle the extra speed??
Flumshid: Have any graphical enhancements been made since the downloadable demo? IE....undercarriage textures, or 3-D plants?
OldSpot: To Flumshid
We've made lots and lots of tweaks to the game while we have been developing the online infrastructure.
Ballagh: Will there be a Downloadable patch for us gamers that purchased the import version so we can play on the US online servers?
Nature_Boy: To Ballagh
As of yet there is no confirmation that the Japanese version of the game will be patched to include online play
Krigon: How many variation of Taunts does the game have?
OldSpot: To Krigon
Wow, without the stats in front of me, I couldn't tell you, but
there ar plenty, plus variations for different vehicles, and variations
betwen male an female riders.Congratulations, you've stumped me!
doozman: What is the max number of vehicles that can race at one time in the offline portion of the game?
RushyUK: To doozman
Including the player vehicle you will have up to 16 vehicles on the track at any one time.
HyperBear:
I was wondering, how hard or easy is it to work with the Cell Processor
in the PS3? and could you make this game using other technologies like
Xbox 360 and WIi, or was it always PS3 and PS3 only right from the
beginning?
bANGERnomics: To HyperBear
Evolution Studios makes games exclusively for PS3. We cant really
comment on the other platforms, but we can say please judge us by our
results. We made MotorStorm from scratch in 2 years with a modest (but
exceptionally tallented) dev team. Making great games is always hard,
but it's not usually the platform that causes this, its the drive to
make it just that bit better that challenges the team - but we bring
that on ourselves.
dabears1020: Do you guys have a favorite track from the final game? If so, which one?
OldSpot: To dabears1020
I love al lthe tracks, they're a labour of love, and our
environment builders did a heroic job on really bringing them to life,
making them feel part of Monument Valley, and making each one play very
differently.
FabianN: Can the European players play against the US players?
Nature_Boy: To FabianN
At launch US players will only be able to play against other US
players. We made a very careful decision on this based on the latencey
the user may experience when playing over such distances. We had to
ensure this was at a minimum to ensure the chaotic nature of MotorStorm
was retained during online play.
Pyrros: How many courses is MotorStorm coming with?
Nature_Boy: To Pyrros
MotorStorm features 8 tracks. Each of these tracks vary in size
but are far bigger than your average racing game with multiple routes.
These routes that can also only be accessed by certain vehicles. This
gives each track a unique flavour every time you play it with a
different vehicle.
GoHerd35: Coyote Rage was featured on the
Japanese MotorStorm site as a playable track, but is not listed on the
North American page. Will Coyote Rage make an experience in the North
American version?
OldSpot: To GoHerd35
Coyote Rage IS in All versions of MotorStorm. Must have been a misprint :-)
Kingler5: I know we will see night races, will the cars feature working headlamps?
OldSpot: To Kingler5
Night races was a design choice. We don't have headlights, but you
can see the action under the moonlight...it just makes it all the more
tricky ;-)
US_ARMY3: As you say that you aim to model the
real world. Was making the mud in the track a major feature u wanted to
include to reach this. and if so, was it difficult?
OldSpot: To US_ARMY3
To be honest, getting mud right was really, really hard, but we
really felt that getting dirt to work well in a game was something we
could really make work with the Ps3's power. Previous generations of
hardware just weren't up to the job.
ZeroMiss: How mamy playable vehicles are there in the game?
RushyUK: To ZeroMiss
We have a total of 7 distinct vehicle classes in the game (ATV,
Bike, Buggy, Racing Truck, Rally Car, Mud Plugger & Big Rig). Each
class has 5 different styles to select from with a number of unique
skins.
JonathanDS: For the last couple of months, the
MotorStorm demo has been my "Look what the PS3 can do" game. That
brings up my questions.... will the final version look as good as the
movies at the end of the demo, and what percentage of the PS3s
abilities were you able to clock the game at (rumors that some games
only use 20% of it's capabilities)?
bANGERnomics: To JonathanDS
I'm glad you like the demo. In terms of stating if the game rivals
the movie - I guess that's for you guys to decide. We're certainly
happy with what we created, not just visually, but the entire
experience that we managed to deliver.
SocomMaster11: What new innovations in this game set it apart
Nature_Boy: To SocomMaster11
First of all no other game has ever thrown 7 very different
classes of vehicle into one race before. The very chaotic nature of
MotorStorm sets it apart from other racers with the added factor of the
very clever AI which always makes the player feel they are racing with
other human competitors and not AI! We think Motorstorm is actually a
genre within the racing genre. Brutal, off Road survival
racing...experience it and you won't want to go back to any other kind
of racing ;o)
ROYA: Does Motorstorm support full HD uncompressed audio like Resistance?
bANGERnomics: To ROYA
we have 7.1 audio via HDMI as well as Dolby Digital support. We
also have a technology we refer to as 'Live-Fi' that presents all of
the music tracks in the front end of the game as live versions. These
have been cleared with the origional artist and you can't get them in
this format form anywhere else.
-Dims-: Will the game use the xmb friends list and messeging system or will it use its own system like the current online games
RushyUK: To -Dims-
The initial release won't utilise the XMB friends list but watch
this space as we'll be looking to improve the online game wherever we
can in the future.
Flumshid: Upon beating the single player
game, will there be any in-game unlockable content such as movies,
scetches, extra vehicles...etc?
Nature_Boy: To Flumshid
As you progress through the game you will unlock new vehicles
within each class plus new races on the tickets. There are multiple HD
videos available in the main menu which show MotorStorm through the
course of development plus concept artwork, etc.
Bleyd: Which
programming model(s) did you first start out trying to achieve with
Motorstorm? Did it end evolving into something else by the time you
were done with the major changes in code?
bANGERnomics: To Bleyd
We focussed our coding effort at massively parrallel approach.
This allowed us to make the best use of the CELL processor and the
SPUs. As Evolution Studios are an exclusive developer for Sony, and
MotorStorm was built entirely for PS3 only, it allowed us to focus our
efforts on making the most of PS3 without the consideration of other
platforms.
davez82: Are the shadows in the final version less flickery than in the demo?
RushyUK: To davez82
Since the demo was released on the Playstation Network we have
made many improvements to various aspects of the game, shadows being
one of them. Shadows will now appear smoother and with less flicker
than was exhibited in the demo.
SCEI: Great job on the game
so far. I was wondering what amount of women are working at Evolution
studios if any? If so, what positions were they helping with?
Programming, Art, etc..?
RushyUK: To SCEI
We have a number of women working at Evolution who have worked on
MotorStorm. The majority of which have art based backgrounds either
working in creative/concept or as a world builder. One of the 6 strong
design team on MotorStorm was also female.
Azn Kid With a PSP:
So how does the online feature work? Is it just a matchmaking kind of
feature, or do you just find a room and simply play? And also, is there
a ranking system?
RushyUK: To Azn Kid With a PSP
MotorStorm online uses a lobby based system where the players look
through all the games currently online and choose the one that best
suites them. We do have a ranking system, but unlike previous ranking
systems you may have seen we base ours on the players current form
rather than their total experience. This means that it isn't just a
case of putting in the hours to top the rankings, you'll need to race
well consistently.
Lt.ThunderBird: Hey Dev's, thanks for being here . My question, how does MotorStorm set itself apart from it's genre?
OldSpot: To Lt.ThunderBird
where does MotorStorm fit in it's Genre? Tricky one. We love
racing games here at Evo, and we were itching to do something different
with them. in one sense MotorStorm is a Sim, everything under the hood
is acting as it should in the real world, but sims can be a bit
inpenetrable. We wanted MotorStorm to be as real as we can make it, but
when push comes to shove, MotorStorm wants to entertain you...
Kyrwolf: Sorry I'm late to this dance. Why make the crashes so spectacular as to almost eclipse the quality of racing itself?
RushyUK: To Kyrwolf
We wanted to celebrate crashes in all their glory and make them as
satisfying as we possibly could do so. At times you'll wince, other
times you'll laugh but most importantly we just wanted to get an
emotional reaction out of the player to the brutal onscreen antics.
_NYMO_: The Game Is Set In The 'MotorStorm Festival'. Was There An Actual Festival That Inspired This Title?
OldSpot: To _NYMO_
Not one festival inspired the MotorStorm Festival;, but we've all
been to enough to know what makes them awesome places to be. Thye
MotorStorm festival was intended to be the best gig you've ever been to
combined with the most spectacular racing you've ever seen.
RexKwonDo:
Are there weather effects in the game such rain or dust storms? If not
is there a possibility of that being added in the near future?
Nature_Boy: To RexKwonDo
There are no weather effects in MotorStorm as such, but it does
constantly rain mud, especially in 1st person cam when you're behind a
Big Rig on the Mudpool ;o) And the amount of dust kickup you see on
other tracks means there may as well be a 'duststorm' happening! We do
have many different times of day for each of the tracks....
bANGERnomics: To RexKwonDo
we based the game in Monument Valley and focussed on good weather
mainly - people always say that European developers tend to make games
that are dark and gloomy due to the weather we get here (its currently
snowing by the way). So we really wanted to keep it bright. We included
a few oppressive and darker tracks too though, just to break it up.
Flare:
How did you go about programming the physics aspect of Motorstorm? Did
you do any hands-on research actually racing or as a spectator to a
dirt track race?
RushyUK: To Flare
We had a dedicated Physics programmer who's sole job was to
develop a versatile yet complex handling model which would allow us to
create a wide range of vehicles. Myself and the programmer spent months
so that they handled as we wanted, and more imporantly that they where
balanced against each other. In terms of real life experience, we might
not have been able to drive all of the real life counterparts, but we
do enjoy racing our Mitsubishi Evo around the track when we get a
chance.
Vinc333: What are you guys the most proud of between everything you achieved in the making of the game?
OldSpot: To Vinc333
Personally I'm proudest of the fact that people who play it, love it :-)
turkish319: Will we be able to play you guys (devs) online at scheduled times? Or do you prefer to race privately?
OldSpot: To turkish319
There's no plans as yet, but I'm sure once the game's out there we
will be popping on to give you all a run for you're money. We have had
a LOT of practice, and, as we say here in the UK "Come and have a go if
you're think you're hard enough" :-)
dam6655: What will the ranking system for online looking like?
RushyUK: To dam6655
Ranked play will be based on the players form rather than their
total experience. Every single race played online will contribute to
the players stats which will affect their rankings (and yes that does
include if you quit from the game mid-session!!) that'll give you a
named rank such as zero, hero, legend, god etc...but only a few will be
able to hold the best ranks in the game.
marvelus242: Are you guys using Cell in any way to help RSX with graphics?
bANGERnomics: To marvelus242
Yep - although I cant give you specifics without boring you to
sleep. But seriously - we do tricks like reformatting data on the fly
to pass it around quicker etc.
ProphetLINY: With this being a
launch title and having only 2 years to develop, It looks amazing. I
don't doubt that you guys put your heart and soul into making this game
a hit, but now that it's about to go out the door ... have you already
started (or planned on starting) working on a sequel that you can spend
more time to develop? Can we expect to perhaps see a new game that will
use more of the PS3's capabilities now that you might have more
experience with the cell processor.
OldSpot: To ProphetLINY
Of course were looking at where we can go with MotorStorm , but let us worry about that... Go out and enjoy MotorStorm ;-)
DoomsDay: Hey guys, I was wondering if there was any specific finishing touches you guys have done since the demo was released.
bANGERnomics: To DoomsDay
We have, see if you can spot them. Throughout the game everything was geared at improving the experience.
Nature_Boy: To DoomsDay
We've added lots of polish, optimisations and other tweaks under
the hood to make Motorstorm the ultimate brutal off road experience!!
The Almighty Ray: What are the different racing modes featured in the game?
RushyUK: To The Almighty Ray
MotorStorm features a primary game mode that is the festival,
where players will need to race well to unlock tickets to further
races. But each race features its own unique challenges as we tune the
vehicle line up and the AI to ensure that every race feels different
from the last. Expect more variety with future downloadable content.
hippl5: Compared to developing for PS2, would you say its easier to develop for the PS3?
bANGERnomics: To hippl5
The biggest advantage with PS3 was that its a generation beyond
the PS2, so the tools and technology are much more accessible and
intuitive.
pspplaya2005: You mentioned above that the bike
would have two different first person angles. Does this mean the third
person on the bike like playable in the demo has been wiped out?
OldSpot: To pspplaya2005
Sorry, misunderstanding. It is more like two third person views.
The bike has the traditional third person view, like in the demo, and a
closer in 'shoulder' view.
JacobSkane: Can you list the game modes in the US version of MotorStorm?
OldSpot: To JacobSkane
The Us version has two main modes, offline play, where you get to
race in many many varied races in our MotorStorm Festival mode, and
onlnie play, where you get to grind your mates into the ground.
Schabeugen04: What online features should we expect ? Online leagues, sponsored competition. . . etc.
RushyUK: To Schabeugen04
No specific plans have been made to organise any online events at
this time, but there is no reason why we won't be able to do so when
the time is right. So watch this space...
ASSYRIANB: Do you
guys think that this game will motivate people into going out of their
way to purchase a ps3, if they already don't have one?
bANGERnomics: To ASSYRIANB
In Europe the highest demanded PS3 package is the MotorStorm pack, so I guess they already are...
OldSpot: To Watching Users
Thanks everyone, and good night!
Nature_Boy: To Watching Users
Thanks for all your questions guys. We hope you enjoy MotorStorm as much as we've enjoyed making it ;o)
bANGERnomics:
Just a quick note to say its been great actually being able to talk
directly with you guys. Hope you love MotorStorm and dont be shy about
letting us know what new stuff you want in the future and we'll get
right on it. Thanks again - now its time for bed - 1am in the morning
here...
Patriot: Alright everyone, lets give a big thanks to
the MotorStorm Dev Team for stopping by today to answer your questions!
Be sure to pick up your copy of MotorStorm on March 6th, 2007 in North
America. www.motorstorm-thegame.com
Patriot: See Ya! :-)
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