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PlayStation.com Forums :
Shooter :
Unreal Tournament 3 (PS3) :
Patch 2.0 - Unreal is finally super stable!
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Re: Patch 2.0 - Unreal is finally super stable!
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Obsessed
Posts: 1200
Registered: 02-21-2009

Message 2 of 5

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What does it mean to hang? Also, I'm still disappointed that there's still some input latency when firing a weapon online. Play offline, press R1 to fire and you flak cannon shoots instantly. Online, it's like there's a 300-400 millisecond delay or whatever from when you actually see the shot being fired. I hate having to constantly over-aim in hopes that when the gun finally shoots it'll hit my target. Also, the primary fire for the Pulse Rifle is unacceptable. You hit R1 to fire and you can be running, and it'll be half a second until you actually see a green orb being fired. Disappointing. Can people please figure out a system that works for online games by now?
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03-21-2009 04:43 PM
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Re: Patch 2.0 - Unreal is finally super stable!
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Game Fanatic
Posts: 3947
Registered: 11-08-2006

Message 3 of 5

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renaissanceman87 wrote:
What does it mean to hang?:sm: Also, I'm still disappointed that there's still some input latency when firing a weapon online. Play offline, press R1 to fire and you flak cannon shoots instantly. Online, it's like there's a 300-400 millisecond delay or whatever from when you actually see the shot being fired. I hate having to constantly over-aim in hopes that when the gun finally shoots it'll hit my target. Also, the primary fire for the Pulse Rifle is unacceptable. You hit R1 to fire and you can be running, and it'll be half a second until you actually see a green orb being fired. Disappointing. Can people please figure out a system that works for online games by now? That would be a complaint for you Internet Service Provide (ISP)...
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03-21-2009 06:13 PM
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