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Warhawk :
Warhawk (PS3) :
UPDATE : Dedicated Server Rotations -- May 19th, 8:30 pm MST, 2008
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UPDATE : Dedicated Server Rotations -- May 19th, 8:30 pm MST, 2008
[ Edited ]
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Warhawk Developer
Posts: 197
Registered: 05-29-2007

Message 1 of 625

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Hey Everyone! So we've been watching the community feedback ever since our last update to the server rotations and we're going to be making some changes based on the feedback that we received from all of you. UPDATED: This update is going to occur on May 20th, between 10AM and 12PM Pacific (1PM-7PM Eastern, 17:00-23:00 GMT) Here are the list of changes that will be rolling out. And as a friendly reminder...server rotations are an living aspect to the game that can be updated as needed. Please let us know what you like and what you don't so we can continue to adapt the servers to best serve the community. Rock on, -dylan ...now back to work on the v1.4 update, v1.5 update and the next...err. I've said to much :-)
- By popular demand, playlists which include the largest layouts now include only the largest layouts. They will no longer occasionally rotate into medium layouts.
- By popular demand, respawn times have been set to 3 seconds.
- By popular demand, Broken Mirror servers now offer dedicated CTF and ZNS games in place of the mixed playlists.
- Dogfight servers were added back to the list. They were inadvertently omitted before.
- All games’ time limits were reduced to 15 minutes, and ZNS score limit was reduced to 5000, to combat complaints of prolonged base camping.
- “NEWBIE” servers were changed to “Rookie” to bring the nomenclature in line with upcoming changes in v1.4.
- “Pro” servers were changed to “Expert” to more obviously indicate a skill level rather than a player type. Some players incorrectly identified “Pro” servers as tournament games, a la MLG or GGL.
- “Casual” servers are essentially the same as before, but the “Casual” designator has been dropped. We now refer to these internally as just “standard” servers, and they are listed without any special identifier.
- The rank cap on Rookie servers was increased to Wingman, since players were getting kicked out of these servers too quickly and finding themselves unprepared to play on standard servers.
- A rank cap was imposed on standard servers at Command Marshall. This is rank 15/19 so it should not affect a lot of players. The intention is to pull some of the most elite players out into their own category, somewhat narrowing the rank gap on these servers.
- Many Omega Dawn exclusive servers were removed due to lack of use.
Message Edited by Dylan_Jobe on 05-19-2008 07:36 PM Message Edited by Dylan_Jobe on 05-19-2008 09:29 PM Message Edited by Dylan_Jobe on 05-19-2008 09:29 PM
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05-19-2008 07:29 PM
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Re: UPDATE : Dedicated Server Rotations -- May 20th, 8:30 pm MST, 2008
[ Edited ]
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Obsessed
Posts: 1197
Registered: 03-14-2008

Message 2 of 625

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first post love u dylan but what are you guys doing 15 minute servers? why i mean, it seems like as soon as we establish zones and air control in lrg ctf the game is over, this really hurts me since this is the one game i can truly say i love please fix warhawk, and if any time adjustments need to be made make games longer Message Edited by odessa_hawk on 05-26-2008 12:42 AM
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05-19-2008 07:30 PM
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Re: UPDATE : Dedicated Server Rotations -- May 20th, 8:30 pm MST, 2008
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Button Masher
Posts: 267
Registered: 10-31-2007

Message 7 of 625

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Sweet!! Oh and Dylan, whats the riddle mean!?!?!
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05-19-2008 07:33 PM
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