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Some of you may be familiar with my "Get Better at Socom" Thread; this is a similar thread using the same layout for Resistance 2 competitive multiplayer. Here I will go over fundamental gameplay strategies to help increase your potential as a Resistance 2 competitive player. For those who would like to join me in future projects please leave a post titled, "Suggestion;" alternatively, for a faster response, PM me. Note: Resistance 2 saves all accumulative statistics locally, not on the Resistance 2 servers. To avoid having to restart your campaign, co-op and competitive progress due to corrupt data, it is in your best interest to periodically back up your save files. I suggest backing up save files to a USB data drive, external HDD or media storage devices, such as iPods, Sony Walkmans, etc.; I use a Kingston 1GB USB Data Traveler. You can find USB data drives at various convenience stores, grocery stores, tech stores and gas stations, usually under $10.00 (1GB; larger storage space will be more expensive.)
[Updates] [Update 11/21] -Added pics to Weapons section. -Added tips to some of the weapons. -Added ::Aiming:: info. -Layout cleanup. -Spelling and grammar cleanup.
[Update 11/23] -Added more weapon tips. -Added ::Isolate You Battles::. -Added ::Utilizing the Radar::. -Layout cleanup.
[Update 12/01] -Layout cleanup. -Added In-depth Damage Statistics to the ::Finding Your Gun:: section.
[Update 12/10] -Added :: Double Melee :: under Advanced Play
[Update 12/11] -Version 1.2 Layout Adjustment *All Weapon information & statistics and Controls changed to .png format for organization purposes.
[Update 12/17] -Added :: LAARK/Snake Eye Berserk Strategy :: to Advanced Play.
[Update 1/19] -Version 1.3 Visual Update. -Layout adjustment. -Grammar and Spelling cleanup. -Added :: Map Setups :: -Added :: Resistance 2's Spawn System ::. Anyways, lets begin with some of the basics.
::Finding your Gun:: Be sure to experiment with all the weapons of Resistance 2 to find the one that best suits you and your playstyle. Here's a list of weapons, descriptions and personal ratings to help you get started.(Bs)=Bodyshot (Hs)= Headshot. Players have 100xp total. Tip:
Damage now reduces when firing through solid matter. - Afrowhitey 
 Tips: -You can set Bullseye traps by setting a tag on an object, shooting numerous shots into it and holding the secondary fire once an opponent passes near it. -Afrowhitey -You can shoot another tag and the trap will follow the tag. IF, the tags hits someone it is normally a one-hit kill. Sometimes the bullets scatter randomly unlike Resistance: Fall of Man. -Afrowhitey
Tip: -Unlike Co-op mode, the shield will not stay up while shooting or aiming. -Afrowhitey 


Tip: -Both the Marksman and Magnum have the fastest melee in the game. -Afrowhitey 

:: Finding Your Berserk :: Adrenaline Boost Increases the speed of the player's movements while maintaining accuracy.
Advanced Radar(Human) Increases player's radar range.
Chimeran Rage(Chimera) Grants hybrid vision to the player and nearby allies, allowing them to see heat signatures through solid matter.
Electrostatic Orb Burst Fires electrostatic orbs above the player, providing an increased tactical advantage against enemies attacking on all fronts.
Invisibility Renders the player invisible unless attacking or taking damage.
Ironheart Reduces enemy damage to player significantly for duration of berserk.
LAARK(Human) Player gets to fire two charges from the LAARK. When the berserk is activated the LAARK can be equipped until those shots are fired.
Overload Once activated the player will explode if they are killed, stand close to an enemy, or a few seconds have passed. They will not be penalized with a suicide or death.
Prototype Ammo Creates ammo kits containing advanced prototype ammunition, one of which is instantly given to the berserker. This ammo inflicts additional damage for the duration of the berserk and refills all primary and secondary munitions.
Ring of Life Creates a circle around the player's location within which all allies will regenerate health.
Snake Eyes(Chimera) Player gets to fire a charge from the Pulse Cannon. When the berserk is activated the Pulse Cannon can be equipped until the shot is fired.
Be sure to choose the best possible weapon and berserk combination for your play style to get the most out of your potential. Remember the loadout you choose is, for the most part, only good for the situations they were intended for; you aren't going to be out sniping a skilled sniper with a M5A2 when he has a L23.

:: Useful Loadouts :: Here are some useful and successful loadouts I've seen players use. If you're having trouble finding a loadout to suit your playstyle, try some of the following:
My Loadout Weapon: Marksman Berserk: Ring of Life
Loadout Weapon: M5A2 Carbine Berserk: Iron Heart
Loadout Weapon: M5A2 Carbine Berserk: Prototype Ammo
Loadout Weapon: Marksman Berserk: Prototype Ammo
Loadout Weapon: HVAP Wraith Berserk: Iron Heart
Loadout Weapon: L23 Fareye Berserk: Invisibility
:: Aiming & Firing :: Arguably, one of the most important aspects of a competitive shooter is knowing how to aim and fire the weapons you're using. Here are several tips to becoming a better shot in Resistance 2:
- Find your sensitivity and control scheme. Do not settle for the presets; adjust settings according to comfort to get the most out of your shot.
- Steady aim is key. Frantically jerking your analog stick around trying to kill a guy before he kills you or leaves your sights is a terrible idea. Smoother aim makes for shots that are more accurate.
- Don't forget to lead your shot's against strafing or distant players. You'll have to know your weapon's accuracy to know how much to lead at which distance.
- You DO NOT always have to aim for the head. When under pressure and your opponent has the 'first shot advantage', or about to turn the corner, etc. sometimes it's best to locate and put shots into their body as it's much easier.
:: Control Schemes and Settings :: Like I mentioned above, never settle for the default options. Mess around with the control schemes and settings until you've found the perfect setup for you and your playstyle. I've been asked a few times on some comfortable control schemes and sensitivity settings, so I'll go ahead and post my personal control scheme and settings as an example. For those who would like to me to use their personal control scheme and sensitivity settings, please post or PM me in a similar format I have.

:: Reloading :: Knowing when and how to reload is crucial. You'll often hear players complaining that they would've killed_____, if they didn't have to reload. Here are some tips I can suggest to avoid situations like this and how to keep track of your ammo:
- This may be obvious to some, but try to refrain from reloading mid firefight, if you have to, switch to your secondary--it is much faster.
- Try reloading in concealed areas or in the cover of your teammates.
- Most players tend to want to reload after every kill, even if they only used 5-10 rounds. This is a nasty habit...break it. Reload sparingly to help track the amount of ammo per magazine you have, and to help minimize the amount of times you may be caught reloading by an enemy.
A few notes for the Resistance 2 reload system:
- You will know you're weapon was successfully reloaded when your ammo indicator has changed to the amount of ammo in the new clip.
- You can interrupt the final frames of your reload animation with a melee; yet still keep the variables of the reload. This is useful for when you're in a tight spot and caught reloading, you can melee your opponent and continue shooting afterwards.
- Sometimes when you're using a fresh weapon in place of a weapon with an empty clip, using the fresh weapon for a bit will "backpack reload" your other weapon.
:: Strafing :: Strafing is the act of swaying side to side in order to become a more difficult target to hit. There is no strafing technique guaranteed to work every time. The number one suggestion for having a successful strafe, is to stay as unpredictable as you possibly can. Try changing the speed of your strafe and implement ducking from time to time. Remember, while you're strafing, you must also adapt to the fact that you're much more mobile and can degrade your accuracy if unable to cope with your own mobility.
:: Rushing :: Knowing when to rush requires awareness, timing and patience. Constantly rushing against higher calibre players will result in a bad Kill: Death ratio. I have a few tips for properly timing your rush:
- Keep aware of your environments, there may be team members of the player you're rushing.
- Try rushing enemies who are not paying attention to you (i.e. looking in the wrong direction).
- Rush players who are reloading.
- Rush players who are weak, but keep in mind that some players like to bluff.
- Always rush with the cover of a teammate.
:: Isolate Your Battles :: Definitely an important strategy that translates throughout all competitive shooters; whether you're in an FFA, TDM or Objective, learning to isolate your battles can both save you from outnumbering situations and keep your kill streaks flowing. Try as best you can to utilize all available resources(Radar, Team, Grenades, etc.) in order to force 1v1s or favourable 2v1 situations. Never engage situations where you're heavily outnumbered, especially just to pick up a single kill. These types of selfish decisions are detrimental to both yourself and your team. Remember, you want kill streaks-- you don't want to keep trading kills the entire match.
:: Utilizing the Radar :: Learning to utilize your radar is crucial; you should know before anything that both shooting and sprinting put you on radar. To minimize the amount of times you're spotted by opponents, pick your shots wisely and sprint only when necessary. Otherwise if you spot enemies by either line of sight or radar, be sure that it is a winnable situation before you engage (remember: Isolate Your Battles), or wait for team shooting opportunities (see below.) Either way, you should be communicating enemy locations at all times.
:: Learn the Maps :: Learning the basic geometry of the maps will definitely give you a distinct advantage over players who aren't as knowledgeable and definitely helps to better predict the opposing team and strategize accordingly. Try to learn as many 'angles', 'nade points' and 'jumps' as you can.
- Angles- These are areas to which you can see your enemy from. Knowing angles coincides with predicting the opposing team's movements and opens up areas for more kills. Keep in mind that sometimes the best angles aren't that obvious, sometimes they weren't even intended to be angles.
- Nade Points- These are areas to which you can't necessarily see into, but can toss grenades or launch other explosives into. This could be an angle that an opponent has that you can't get a shot on, or areas to bank grenades off of to land them at enemy spawns.
- Jumps- These are areas to which you can jump into to give yourself access to angles, nade points, places to hide or faster routes into other vantage points. Keep in mind, most of these areas either were hidden or weren't intended by developers to begin with.
:: Communication :: Communication is a basic form of teamwork. Being able to call out enemy locations, how weak they are, how many there are and what weapons they're using (help, but not necessary); coordinate strategies and let your team know what you're doing when you plan to make a move that may be detrimental to the team. I know that it can be difficult to call out enemy locations as Resistance 2's maps are a bit large and detailed, which is why I suggest you join a clan or find a 'running crew'. Go over areas of the map and designate names to areas, so that your teams knows what you're talking about when mentioning "There are 2 enemies coming across 'Bottom Middle'," or "2 Snipers, weak, on 'Bridge'."
:: 2 Guns Are Better Than 1. Team Shooting :: 'Team Shooting' is when you have multiple players shooting at a single target. Knowing how to team shoot means, trusting your team, communicating locations and know the angles. You don't necessarily have to be in the same area to team shoot either. You can be in one area, putting shots onto a player and call out his position when they try to run and let them finish the kill from a different angle. Couple of things I suggest before learning to team shoot: First off, know all of the above. Second, keep in mind that this is a team game. You may lose a kill or 2 due to team shooting, you'll get an assist instead. Third, know and trust your team.
Advanced Play Advanced strategies and gameplay mechanics.
:: Double Melee :: (Fixed in 1.40 Patch)
Double Melee is a simple gameplay exploit that adds much needed depth to close quarter situations and definitely helps to give you the edge when you're down a shot. To execute a Double Melee, all you have to do is: Melee (let your first melee lunge and connect to ensure that you get both hits), switch weapons as soon as the 1st melee connects and melee immediately after (don't allow the weapon switch animation to appear.) If properly executed, a double melee is an instant kill.
I have my control setup completely custom, so it would something like this: Circle, Triangl, Circle. For players who have to remove their hand from the right analog stick to melee and switch, I suggest using Walshy's Claw technique; I only do so under certain circumstances (Jump shots, Double Melees and reloading.)
note: trying to Claw can mess up your shot and strafe if you're not used to it.
:: LAARK/Snake Eye Berserk Strategy :: Once you've activated the LAARK/Snake Eye, you have up to 2 shots to work with(1 primary and 1 secondary.) While the secondary fire is useful, you'll find much more use and success if you only use the primary fire. Firing the primary shot and then switching weapons will leave your berserk xp bar 3/4 of the way filled, as opposed to firing both shots and having to completely refill the entire berserk xp bar--this allows for more frequent use of the LAARK.
:: Replenishing Ammo :: Learning to properly replenish ammo can be an effective way to sustain longer lives and gain larger kill streaks. But, before anything you need to know what to look for and how this all works. Whenever a player is killed, their body will fall to the ground (sometimes blow up) along with the weapon they were using prior to their death and 1 of 3 different ammo caches: a small dark box with a grenade symbol on it (gives you grenades), a small light box with a bullet symbol on it (gives primary ammo) and a large light box with a bullet symbol on it (gives primary & secondary ammo.) Knowing which ammo caches to seek out when you need them, can be a crucial element to your survival. Keep in mind, this doesn't mean you have to loot every dead body you see, as it would be foolish to break your own setup and put yourself in harm's way for something you don't need. :: Map Setups :: A map setup is a strategy involving coordinated placement around a map to the most effective slaying and objective control possible. You'll most likely only see effective map setups from long time teams and clans, as learning to effectively setup takes a level of communication and patience normally only seen from professionals or highly skilled individual. :: Wall Strafing :: Wall strafing is the act of strafing whilst coming in and out of cover of the level's geometry. Much more effective than normal strafing, as shots fired from the opponent are often pulled via bullet magnetism (an attribute primarily found in console shooters to account for lack of precision with analog sticks; this is NOT auto-aim) at the object you're covering behind. This forces your opponent to waste ammo while you receive minimal damage.
:: Resistance 2's Spawn System :: Resistance 2 has similar spawn system to other competitive titles such as: Halo, Unreal Tournament and Quake - in that, for the most part, you spawn in either the safety of your teammates or in the safest point possible on the map in relevance to your enemies current location. Understanding this basic concept can open up strategic possibilities, as you can plan on intentionally spawning your teammates - even the enemy - in accurately predicted locations. Forcing Team Spawns Keep in my that your teammates will, more often that not, spawn near you or in the safest zone possible. This means if you're camping a location and refuse to move, you may be forcing your team to spawn in uncomfortable locations - sometimes under enemy fire; This situation is known as a 'Spawn Trap'. Spawn Trapping As mentioned above, Spawn Trapping is a strategy where you kill a majority of the enemies team, leaving only 1 or 2 of them alive and effectively forcing them to continually spawn next to one another in the same general area. This is by far one of the most effective slaying strategies for any competitive shooter and requires an immense amount of teamwork, communication and individual knowledge to keep your enemy in check. Random Spawns (Under Construction) A Random Spawn is the rare occasion that you spawn in a random location on the map, despite the game's fundamental spawn system. Players are most familiar with spawning far from battle or in some instances, right behind the enemy. I can't tell you what specifically triggers a Random Spawn, though I can tell you that the consistency of a Random Spawn is map dependent. Dealing With Random Spawns As the player spawning: If you receive a random spawn, take it as a blessing. This opens up opportunities to flank or change your Map Setup (see above) without the enemy knowing. To minimize the amount of times you get spawned behind, move around the map more, check your back every now and then and keep an eye on your radar. Effective Spawn Tips - At the beginning of the match, occasionally, it is best to wait out your spawn a few seconds as everyone else is spawning. This grants the possibility of receiving a Random Spawn right behind the enemy. - If you're the last team member alive, be patient and wait until you've spawned your teammates near you before engaging the opposition. - Note the various spawn points around the map to better predict where the enemy is spawning. Resistance 2 players be sure to check out "Get Better at Socom", for basic and advance strategies for Socom: Confrontation multiplayer.
Participating Teams  Message Edited by xxvic1ousxx on 01-26-2009 11:51 PM
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